About
Hi there!
My name is Mitch Doyle and I'm an avid tinkerer of all things CG.
I am enthralled with the trajectory of software like Unreal Engine, Unity, Blender and many others that have the capacity to create incredible experiences, augment our worlds, and push art further than before.
I build environments in Unreal Engine and set up cinematic shots to put them in their best light. I have experience with Maya & Unreal Engine workflows and am always looking for areas in this pipeline that can be streamlined.
As an animator I understand that the strength of a good animation ultimately lies in the ability to manipulate the model effectively. Being able to communicate effectively with the rigging department to convey exactly how I want a model to move, deform, squash and stretch is essential to my work. I have experience with python and have written code that increases my efficiency including auto IK/FK scripts.
More than anything I'm eager to push the boundary of what can be done in 3D and how the viewer experiences the worlds which we build.
mitch.s.doyle@gmail.com
Toronto/Vancouver/Montreal